package sk.fei.vrml.objects;

public class TextureTransformObject {
	
	private float[] scale = {1,1};
	private float rotation = 0;
	private float[] center = {0,0};
	private float[] translation = {0,0};
    private String name;
    
    public TextureTransformObject() {
		super();
	}

	public TextureTransformObject(float[] scale, float rotation,
			float[] center, float[] translation) {
		super();
		this.scale = scale;
		this.rotation = rotation;
		this.center = center;
		this.translation = translation;
	}

	public float[] getCenter() {
		return center;
	}
    
    public float getRotation() {
		return rotation;
	}
    
    public float[] getScale() {
		return scale;
	}
    
    public float[] getTranslation() {
		return translation;
	}
    
    public String getName() {
		return name;
	} 
    
    public void setName(String name) {
		this.name = name;
	}
}
